Girl Scouts and Boy Scouts
Special tours are available to Girl Scouts and Boy Scouts throughout the year. Girls Scouts and Boy Scouts can explore local history through various focus areas!
Please plan to make reservations for scout programs at least a month in advance. Call (757) 385-5100, or email firstname.lastname@example.org, to make reservations. All scout programs are currently only offered at the Thoroughgood House. Read below for program descriptions.
Archaeology and museum studies are two very interconnected fields. Scouts will learn about archaeology, and how it impacts museum and historic interpretation, by participating in a simulated archaeological dig.
Architecture plays an important role in understanding how the structures in our community affect our lives in a broader cultural context. Scouts will explore our historic homes and discover how their structure influenced its story through recreated blueprint activities.
Education was different in the Colonial and Federal period. Scouts will learn about early education of children in the past. Scouts will find out how to make their own hornbooks (recommended grades: K-2) or try their hand at writing with a quill pen (recommended grades: 3-5).
Sewing and embroidery were essential skills in the Colonial and Federal period for both girls and boys. Scouts will learn about embroidery samplers and various embroidery stitches. Scouts will also create their own embroidered pattern and learn about the importance of embroidery in the early United States. Advanced designs are available for older scouts upon request.
Indigenous Americans lived in Virginia for thousands of years before European arrival. Scouts will learn about the First Peoples of Virginia, who lived in the Tidewater/Princess Anne County/Virginia Beach area. Scouts will leave the program with their own clay pinch pot.
Have you ever wondered what types of clothing people wore in the past? Scouts will learn about Colonial or Federal clothing and participate in “Dressing the Part." Scouts will be able to dress in period reproduction clothing, learn about common fabrics, and engage in a weaving activity of their choosing.
Young colonists did not have electronic gaming systems to occupy their time like we do today. Scouts will explore the world of colonial toys and games, including hands-on activities. Scouts will leave the program with their own colonial-style toy.